Remote Control
Remote Control is a short-form game in which a host or audience member operates an imaginary television remote control, switching between channels that each feature a different improvised scene, genre, or show. Performers snap instantly into their assigned channel's content wherever it left off when the channel was last visited. The game rewards rapid context-switching, scene memory, and the ability to inhabit distinct styles and genres on demand.
Structure
Setup
Three or more performers and a host. The audience provides suggestions for different television programs or genres: a soap opera, a cooking show, a nature documentary, a news broadcast, a sitcom. Each group of performers is assigned a channel and a specific show or genre. A current affairs topic may also be collected as thematic material that each show will engage with in its own way.
Gameplay
The host holds an imaginary remote control. Each channel begins briefly to establish its world and style. The host then begins switching: clicking between channels at will. When a channel is selected, its performers resume from exactly where they were when the remote last left them, maintaining the emotional state, physical position, and narrative thread of their scene.
The host controls the rhythm: dwelling on a channel that is building, flicking away quickly from one that is landing, returning to a scene at the moment of highest tension. The comedy of the game emerges from the accumulated contrast between genres and from the moments when a shared thematic thread (the current affairs topic) appears across different shows.
VCR Variant
Linda Newton documents a related game in which the imaginary remote controls a single scene's playback functions: Play, Rewind, Fast Forward, Slow Motion, Pause. In this version, one scene is running and the remote controls how it plays rather than which scene is selected. Rewind requires performers to re-enact the last beat backward; Fast Forward compresses it; Slow Motion expands each gesture.
How to Teach It
How to Explain It
"Someone has a remote control. The performers play a scene, but the remote controls them: pause, rewind, fast forward, slow motion, volume up, channel change. Performers adjust immediately to whatever the remote does. There is no arguing with the remote."
Objectives
Remote Control develops genre versatility, scene memory, and physical discipline. The snap back into a channel requires the performer to hold the physical and emotional state of their scene across interruptions of unknown length, a skill that transfers directly to long-form scene editing.
Briefing Performers
Before the game, have each channel group discuss their show's specific register: not "soap opera" in the abstract but a specific pace, a specific physical energy, a specific kind of dialogue. The more specific each channel's style, the more distinct the contrast when switching.
Common Coaching Notes
- "When the channel returns, you pick up from where you left. Not from a reset."
- "Your channel has a style. Know what it is before the game starts."
- "Host: switch away when the scene is the most interesting, not the least."
How to Perform It
Channel Discipline
The game fails when performers cannot maintain their channel's state across cuts. A soap opera ensemble that starts from a different beat each time the channel returns has broken the fundamental mechanic. The audience's pleasure is partly in the resumption: they remember where the scene was and they want to return to it exactly there.
Each channel should have a distinctly different performance register: not just a different setting but a different pace, volume, physical scale, and emotional quality. A soap opera runs at a different temperature than a nature documentary. If all channels look the same, the channel-switching produces no contrast.
The Host's Role
The host is the game's director and should make deliberate choices, not random ones. Returning to a scene at the worst possible moment for the characters (mid-crisis, mid-revelation) generates the best comedy. Staying on a channel too long flatlines it; leaving too quickly prevents any scene from developing.
History
Remote Control belongs to the family of television-parody games that emerged as television became a dominant shared cultural experience in the late twentieth century. The channel-surfing mechanic uses the remote control as a structural device that mirrors the actual behavior of channel-flipping, transforming the audience's passive media habit into an active participation role.
Rich Goteri documents the game in Something from Nothing, specifying the three-cast-plus-host format and the use of a current affairs topic alongside genre suggestions to provide thematic material that appears across channels.
Amy Seham reflects on the cultural resonance of the remote control mechanic in Whose Improv Is It Anyway?, noting that audiences raised on channel-surfing are accustomed to "multiple realities" and the constant switching of context, making the game a literalization of a widely shared experience.
The VCR variant, documented by Linda Newton in Improvisation 2nd Edition, uses the same prop but applies playback commands rather than channel selection.
Worth Reading
See all books →
The Improv Handbook
The Ultimate Guide to Improvising in Comedy, Theatre, and Beyond
Tom Salinsky; Deborah Frances-White

Something from Nothing
The Technique of Improvisation
Richard Goteri

The Funniest One in the Room
The Lives and Legends of Del Close
Kim Howard Johnson

Spontaneous Performance
Acting Through Improv
Marsh Cassady

Improv Ideas
A Book of Games and Lists
Mary Ann Kelley; Justine Jones

112 Acting Games
Gavin Levy
Related Games
Satellite TV
Satellite TV is a channel-surfing game in which a host flips between television channels, each featuring a different improvised show, genre, or commercial. Performers must instantly resume their assigned channel wherever it left off. The game rewards strong scene memory, quick genre shifts, and the ability to maintain multiple narrative threads simultaneously.
AM/FM Radio
AM/FM Radio is a short-form game in which two or more performers each represent a different radio station or program. A host "changes the dial" and the active performer must immediately continue their broadcast. The game rewards commitment to distinct vocal styles and the ability to maintain a running bit through interruptions.
Zapping
Zapping is a channel-surfing game in which a host or audience member clicks through imaginary television channels, and performers must instantly create a new show, commercial, or program with each click. The rapid switching rewards quick initiation and the ability to establish a distinct world in seconds.
Rewind
Rewind is a short-form game in which a host calls out during a scene, causing performers to physically and verbally reverse their actions back to an earlier moment, then replay forward with different choices. The game rewards strong physical memory, comedic timing at the point of replay, and the ability to generate distinct alternatives quickly when the scene resumes.
Satellite Radio
Satellite Radio is a short-form game in which performers play scenes representing different radio stations, switching between them on command. Each station has a distinct genre, tone, or format that the performers must snap into immediately. The game rewards quick stylistic shifts and the ability to maintain distinct scene threads.
Game-O-Matic
Game-O-Matic is a meta-improv game in which the audience suggests rules, constraints, or elements that are combined to create a brand-new game on the spot. The performers must figure out and play the invented game in real time. The game rewards adaptability and the ability to find playable structure in arbitrary constraints.
How to Reference This Page
The Improv Archive. (2026). Remote Control. Retrieved March 17, 2026, from https://improvarchive.org/games/remote-control
The Improv Archive. "Remote Control." The Improv Archive, 2026. https://improvarchive.org/games/remote-control.
The Improv Archive. "Remote Control." The Improv Archive, 2026, https://improvarchive.org/games/remote-control. Accessed March 17, 2026.
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