The Good, the Bad and the Ugly

The Good the Bad and the Ugly is an applied exercise in which participants share three candid assessments of a shared experience: what worked well, what did not work, and what was genuinely uncomfortable or problematic. The structure creates a psychological safety container for honest group evaluation by naming all three registers explicitly.

Structure

The Frame

The facilitator introduces the three categories: the Good (what worked), the Bad (what did not work), and the Ugly (what was genuinely difficult or problematic). All three are treated as equally valid and necessary.

The Round

Participants share one item per category, going around the group. Each person names a good, a bad, and an ugly from the shared experience being reviewed.

No Defensiveness

The facilitator holds the norm that items in all three categories are received without debate or defense. The goal is inventory, not evaluation.

Synthesis

After all participants have shared, the group identifies themes across the three categories and uses the synthesis to inform next steps or changes.

How to Teach It

Objectives

The Good the Bad and the Ugly gives permission structures to the full range of honest assessment. Many retrospective formats implicitly reward positive feedback and discourage critical feedback. By naming the Ugly explicitly, the exercise legitimizes difficulty.

Facilitation Notes

The Ugly is the key category. If participants consistently minimize or skip it, the frame has not been established clearly enough. Model a genuine ugly yourself before asking participants to share.

Common Pitfalls

Participants often convert their uglies into softened bads. The distinction matters: a bad is something that did not work; an ugly is something that caused discomfort, friction, or harm. Hold the distinction.

In Applied Settings

Project Retrospectives

The Good the Bad and the Ugly is used as a structured retrospective format in project management and agile contexts. Its three-category frame surfaces information that single-valence retrospectives miss.

Team Debrief

After a significant event, presentation, or team challenge, the exercise gives everyone a structured turn to assess the full experience rather than defaulting to either celebration or complaint.

Training Program Design

Facilitators use the format to evaluate their own programs, collecting participant feedback that includes genuine difficulty rather than only satisfaction.

Worth Reading

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Related Exercises

Benefit of the Doubt

An exercise in choosing to assume positive intent from others. Participants practice reframing situations where they might normally assume the worst about a colleague's behavior.

Feedback

Feedback is an applied improv exercise in which participants construct conversations and letters one word at a time, practicing the principles of constructive feedback delivery and reception through a collaborative word-at-a-time structure. The constraint removes defensive preparation and forces participants to co-create the feedback conversation in real time, revealing the habits, avoidances, and instincts that govern how feedback is actually given and received in professional settings.

Bad Ad Product Game

Groups create a product and ad campaign for something that does everything wrong. By revolving an object to view its weird sides, players discover creativity through inversion.

Create a Failure Resume

Create a Failure Resume is an applied improvisation exercise in which participants write an anti-CV listing their professional and personal failures, rejections, and near-misses. The document is composed and shared in the same register as a professional achievement record, normalizing failure as a universal experience and as a legitimate part of a professional biography. The exercise reframes participants' relationship to setback, reduces shame, and builds psychological safety within the group.

Suspend Judgments

Suspend Judgments is a series of exercises designed to help participants notice and temporarily set aside their automatic evaluations of other people. Through structured interactions and reflection, participants develop awareness of how snap judgments affect their listening and collaboration.

The Lineage

Explore the schools and structures that influenced or evolved from The Good, the Bad and the Ugly.

Documented In

Improvise! (Max Dickins)

How to Reference This Page

APA

The Improv Archive. (2026). The Good, the Bad and the Ugly. Retrieved September 28, 2026, from https://improvarchive.org/exercises/the-good-the-bad-and-the-ugly

Chicago

The Improv Archive. "The Good, the Bad and the Ugly." The Improv Archive, 2026. https://improvarchive.org/exercises/the-good-the-bad-and-the-ugly.

MLA

The Improv Archive. "The Good, the Bad and the Ugly." The Improv Archive, 2026, https://improvarchive.org/exercises/the-good-the-bad-and-the-ugly. Accessed September 28, 2026.

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