Horoscope
Horoscope is a scene game in which a character's horoscope prediction drives the plot. The performer must act out the horoscope's instructions throughout the scene, treating the cosmic guidance as binding. The game creates comedy through the tension between a character's desires and the arbitrary demands of astrological fate.
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Fortune Teller
Fortune Teller is a scene game in which one performer plays a psychic or fortune teller reading another character's future. The fortune teller's predictions set up scenes that the ensemble then performs, testing whether the prophecies come true. The game provides a natural framing device for a series of connected short scenes.
Sinking Ship
Sinking Ship is a scene game in which performers improvise aboard a vessel that is gradually going down, forcing the characters to make decisions about what to save, whom to help, and how to behave under pressure. The ticking-clock premise provides built-in urgency. The game rewards character-driven comedy and the ability to find humor in high-stakes situations.
The Gerbil
The Gerbil is a scene game in which one performer plays a character whose behavior is secretly being controlled or influenced by another performer through hidden signals. The controlled player must justify their involuntary actions within the scene's logic. The game creates comedy through the visible struggle between intention and compulsion.
Rendez-Vous
Rendez-Vous is a scene game in which characters arrive at a prearranged meeting point, each with a different assumption about why they are there. The comedy arises from the collision of incompatible expectations as the characters try to make sense of one another's behavior. The game rewards strong commitment to individual character objectives.
Fortune Cookie
Fortune Cookie is a scene game in which performers receive slips of paper with fortune cookie messages that must be incorporated into the scene at key moments. The random text injection forces creative justification and produces unexpected narrative turns. The game trains the skill of making any external input work within the scene's logic.
Instruction Manual Die
Instruction Manual Die is a scene game in which performers consult a fictional instruction manual for guidance during a crisis, task, or unfamiliar situation, reading aloud the manual's absurd, contradictory, or incomprehensible instructions and attempting to follow them. The game creates comedy through the gap between the manual's assumed authority and its complete uselessness in the actual situation. The game rewards confident delivery of nonsensical directions and commitment to following instructions that cannot possibly help.
How to Reference This Page
The Improv Archive. (2026). Horoscope. Retrieved March 17, 2026, from https://improvarchive.org/games/horoscope
The Improv Archive. "Horoscope." The Improv Archive, 2026. https://improvarchive.org/games/horoscope.
The Improv Archive. "Horoscope." The Improv Archive, 2026, https://improvarchive.org/games/horoscope. Accessed March 17, 2026.
The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.