What Are You Doing
What Are You Doing is a circle or pair game in which one player performs a physical activity while another player asks what they are doing. The performer names a completely different action, which the asking player then performs. The disconnect between the stated action and the performed action trains free association, spontaneity, and the separation of verbal and physical channels. The game is a standard warm-up across improv, educational, and applied contexts.
Structure
Setup
The group stands in a circle. One player is chosen to begin.
Gameplay
The first player begins performing a physical activity with specificity and commitment: brushing teeth, rowing a boat, playing a violin. A second player in the circle approaches and asks: "What are you doing?"
The first player must immediately respond with an activity that is completely different from what they are actually doing. The named activity should be stated without hesitation or thought: "I'm climbing a mountain." The first player stops. The second player now performs the named activity. A third player approaches and asks, "What are you doing?" and the cycle continues.
Gavin Levy describes the game in 112 Acting Games (2005) as a circle exercise: players are encouraged to make their named activities specific and vivid, and to resist the temptation to describe what they are actually doing. Linda Belt and Rebecca Stockley describe a pairs variant in Acting Through Improv in which two players alternate the question-and-answer cycle, building speed until the disassociation becomes automatic.
Mark Newton identifies the core cognitive demand in Improvisation: the game requires players to "disassociate their physical actions from their verbal actions," training the ability to operate simultaneously on two independent channels without either channel interfering with the other.
Pacing and Progression
Begin at a comfortable pace and increase speed as the group develops facility. When the game runs well, players should not be thinking before they answer; the named activity should arrive before conscious deliberation can intervene.
For educational or applied groups, Janeece Kramer notes in Improvised Theatre and the Autism Spectrum (2015) that the game is especially useful for developing stage presence alongside free association: students are simultaneously managing physical commitment and verbal spontaneity.
Pairs Variant
In the pairs format, Player A performs an activity; Player B asks, "What are you doing?" Player A names a different activity; Player B performs it; Player A asks, "What are you doing?" The cycle continues, alternating questions and named activities, with both players performing and naming in rapid succession.
How to Teach It
How to Explain It
"One person mimes an activity. Another player walks up and asks, 'What are you doing?' The person miming has to name something completely different from what they are actually doing. Then they stop and start doing whatever they just named. The next player walks up and asks the same question. Keep going. The only rule: you cannot name what you are actually doing."
Objectives
What Are You Doing trains three distinct skills simultaneously. First, free association: the player must produce a verbal response without deliberation, trusting the first thing that arrives. Second, physical commitment: the body must sustain specific, believable action while the mind is engaged elsewhere. Third, channel separation: the verbal output must be genuinely independent of the physical performance, not a description of what the hands are doing.
The game also reinforces the improvisational habit of immediate response without self-editing, in a context where there is a clear and entertaining failure state (naming what you're actually doing) that makes the principle legible to beginners.
Scaffolding
For new players, allow a slightly longer pause before requiring the named activity. Gradually shorten the permitted response window. For groups with facility, remove the pause entirely and require instantaneous response.
For players who consistently describe what they are actually doing (the most common failure), Gavin Levy recommends that the facilitator name the failure pattern clearly and offer the cognitive trick of looking away from the physical activity before answering, breaking the visual feedback loop that triggers the description.
For applied contexts, the game functions as an accessible entry point to discussions of multitasking, cognitive load, and the difference between reactive and deliberate communication.
Common Coaching Notes
- "Do not look at your hands before you answer. Look up."
- "You named what you were doing. That is the one thing you cannot say."
- "Faster. Your brain is the problem here. Don't give it time to interfere."
- "Commit to the physical activity completely, even while you are naming something else."
How to Perform It
In Short-Form Contexts
What Are You Doing works as a competitive short-form game in which players are eliminated when they pause before naming an activity, name something too similar to what they are doing, or break character in the physical performance. The last player remaining wins.
The audience pleasure in this format comes from watching players contend with the cognitive interference between body and language under time pressure. Quick, absurd named activities tend to land better than plausible ones because the gap between performance and declaration is funnier.
Pacing in Performance
In performance, the facilitator or emcee should sustain a quick rhythm; long pauses between questions flatten the game. Players should be coached in advance that hesitation is the enemy: a wrong answer delivered immediately is more entertaining than a correct answer delivered slowly.
History
What Are You Doing appears across improv curricula from the 1990s onward as a widely-taught warm-up game. Gavin Levy documents it in 112 Acting Games (2005) in both circle and pairs variants. Linda Belt and Rebecca Stockley include it in Acting Through Improv as an early session exercise focused on speed and immediate response. Mark Newton documents it in Improvisation under the designation WAYD and identifies the disassociation of physical and verbal channels as its core training objective.
Jillian Gesell describes the game in Playing Along (2016) with the framing that it trains players to focus on what is actually happening rather than what is being said, connecting the exercise to broader improv principles about behavioral reality versus declared narrative.
The game appears in applied contexts in Theresa Dudeck's Applied Improvisation (2018) as a tool for building the skill of "seeing new possibilities in what is familiar," alongside Keith Johnstone's Changing the Object and Viola Spolin's Transformation of Objects exercises. No single originator has been identified; the game circulates as shared warm-up practice.
Worth Reading
See all books →
Legislative Theatre
Using Performance to Make Politics
Augusto Boal

The Second City Unscripted
Revolution and Revelation at the World-Famous Comedy Theater
Mike Thomas

Creating Improvised Theatre
Tools, Techniques, and Theories
Mark Jane

Improvisation for the Theater
A Handbook of Teaching and Directing Techniques
Viola Spolin

Mask Improvisation for Actor Training and Performance
the compelling image
Sears A. Eldredge

The Improv Handbook
The Ultimate Guide to Improvising in Comedy, Theatre, and Beyond
Tom Salinsky; Deborah Frances-White
Related Exercises
Whoosh
Whoosh is an energetic circle exercise in which players pass a sound-and-gesture impulse around the group with the option to reverse, deflect, or redirect using different sounds and movements. The exercise is typically played as a layered game in which new moves are introduced one at a time, building complexity and requiring players to hold multiple rules simultaneously. The exercise builds group energy, quick decision-making, and the habit of sending and receiving clear physical signals.
Zip Zap Zop
Zip Zap Zop is a circle exercise in which players pass focus to one another by pointing and calling out the words "zip," "zap," and "zop" in strict sequence. Each player who receives focus must immediately redirect it to someone else with the next word in the sequence. The exercise trains attention, group awareness, and physical precision under pressure and is one of the most widely used warm-ups in improv teaching.
The Wave
The Wave is a group exercise in which players send a wave of movement or energy around a circle, each person picking up and passing on the previous player's motion. The exercise trains group rhythm, physical sensitivity, and the instinct to receive and transmit energy without breaking the chain. It is accessible to players of all ages and experience levels.
Donut
Donut is a scene exercise in which performers arrange themselves in two concentric circles, inner and outer rings facing each other to form pairs. Each pair engages in a brief scene or exchange before one circle rotates, creating new partnerships. The structure generates rapid variety, exposes every player to every other player in the group, and builds the ensemble's collective comfort level. Donut is particularly effective for new groups or workshop settings where performers need to establish working relationships quickly.
Associatioin Chain
Association Chain is a circle exercise in which each player says a word inspired by the previous player's word, building a rapid chain of free associations. The exercise trains spontaneous, uncensored responses and reveals the connective leaps that drive improvised scene work. Speed is essential to prevent intellectual filtering.
Bibbidy Bibbidy Bop
Bibbidy Bibbidy Bop is a fast-paced circle game in which the person in the center points to someone and says a phrase. The pointed-to player and their neighbors must complete a physical pose before the center player finishes saying "Bibbidy Bibbidy Bop." Whoever fails takes the center. The game sharpens focus, listening, and reaction speed.
How to Reference This Page
The Improv Archive. (2026). What Are You Doing. Retrieved March 17, 2026, from https://improvarchive.org/exercises/what-are-you-doing
The Improv Archive. "What Are You Doing." The Improv Archive, 2026. https://improvarchive.org/exercises/what-are-you-doing.
The Improv Archive. "What Are You Doing." The Improv Archive, 2026, https://improvarchive.org/exercises/what-are-you-doing. Accessed March 17, 2026.
The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.