Crabtrees Conundrum
Crabtree's Conundrum is a scene game in which a character finds themselves in an escalating predicament that grows more absurd with each attempted solution. The game rewards the commitment to solving the problem within the scene's established rules, creating comedy through the gap between the character's sincere efforts and the compounding impossibility of their situation.
Structure
Setup
An audience suggestion establishes the initial predicament: a specific situation a character is in that needs resolution. The performer playing the character (Crabtree, or any named protagonist) begins the scene already in the problem.
The Escalation
Crabtree attempts to solve the problem using the most logical available means. The solution produces an unintended consequence that creates a new, larger problem. Crabtree attempts to solve that problem. Each solution reveals or creates a new complication, and the stack of problems grows with each round. Other performers play the elements of the environment: other characters, objects, circumstances, and the forces that complicate each solution.
The Rules of Escalation
Each new complication must emerge organically from the attempted solution rather than being introduced from outside. The complications must be accepted and incorporated by all performers: no one dismisses a new problem as irrelevant. The character must genuinely try to solve each new problem rather than surrendering or commenting on the absurdity.
Conclusion
The host wraps when the stack of complications has reached a satisfying peak absurdity, or when a solution accidentally resolves multiple problems at once.
How to Teach It
Objectives
Crabtree's Conundrum trains the acceptance of complications, the commitment to solving problems within established scene logic, and the ability to build an escalating structure without external input. It develops the improvisers' understanding that obstacles and complications are the engine of comedy and drama, not interruptions of them.
How to Explain It
"Crabtree has a problem. Every time they solve it, something new goes wrong. Your job is to accept whatever just happened and immediately try to fix it -- with complete sincerity. The comedy comes from how hard Crabtree is trying, not from giving up."
Common Pitfalls
The most common drift is a protagonist who comments on the situation rather than trying to solve it, stepping outside the scene's logic to register the absurdity. Sidocoach: "What's Crabtree's next move?" A second pitfall is supporting performers who introduce complications that contradict established scene facts; all new complications must follow from what has already been established.
How to Perform It
Audience Intro
"We need a problem that someone needs to solve. What's Crabtree's predicament tonight?"
Cast Size
One primary performer as the protagonist in the predicament. Two to four supporting performers playing environment, other characters, and the complications.
Staging
The protagonist plays at center or slightly downstage. Supporting performers make themselves available as needed rather than maintaining fixed positions.
Wrap Logic
The game concludes most satisfyingly when an attempted solution accidentally resolves several layers of complication at once, or when the complication stack becomes so elaborate that even stating it produces laughter.
Worth Reading
See all books →
The Upright Citizens Brigade Comedy Improvisation Manual
Matt Besser; Ian Roberts; Matt Walsh
The Triangle of the Scene
A Simple, Practical, Powerful Method for Approaching Improvisation
Paul Vaillancourt

Pirate Robot Ninja
An Improv Fable
Billy Merritt; Will Hines

Group Improvisation
The Manual of Ensemble Improv Games
Peter Campbell Gwinn; Charna Halpern

Acting Through Improv
Improv Through Theatresports
Lynda Belt; Rebecca Stockley

Theater Games for Rehearsal
Viola Spolin
Related Games
Rendez-Vous
Rendez-Vous is a scene game in which characters arrive at a prearranged meeting point, each with a different assumption about why they are there. The comedy arises from the collision of incompatible expectations as the characters try to make sense of one another's behavior. The game rewards strong commitment to individual character objectives.
Ordinary Scene Until Ridiculous
Ordinary Scene Until Ridiculous is a scene game in which performers begin with a completely mundane scenario and gradually escalate the absurdity until the scene reaches a breaking point. The key skill is making each step of heightening feel like a natural progression from the last. The game teaches the foundational improv technique of finding the unusual within the usual.
Good, Bad, Worst Advice
Good, Bad, Worst Advice is a short-form game in which performers offer three tiers of advice on an audience-suggested problem: sensible, questionable, and catastrophically terrible. The escalating absurdity creates a reliable comic structure, and the contrast between tiers generates the game's comedy. The game rewards calibrated comedic intensity -- each tier must be clearly distinct from the last -- and the ability to commit fully to advice that is increasingly outrageous.
Pet Peeves
Pet Peeves is a short-form game in which performers play scenes built around audience-suggested annoyances or irritations. The characters' pet peeves drive the conflict and provide a built-in source of escalation. The game rewards relatable specificity and the ability to find comedy in shared frustrations.
The Gerbil
The Gerbil is a scene game in which one performer plays a character whose behavior is secretly being controlled or influenced by another performer through hidden signals. The controlled player must justify their involuntary actions within the scene's logic. The game creates comedy through the visible struggle between intention and compulsion.
Sinking Ship
Sinking Ship is a scene game in which performers improvise aboard a vessel that is gradually going down, forcing the characters to make decisions about what to save, whom to help, and how to behave under pressure. The ticking-clock premise provides built-in urgency. The game rewards character-driven comedy and the ability to find humor in high-stakes situations.
How to Reference This Page
The Improv Archive. (2026). Crabtrees Conundrum. Retrieved March 17, 2026, from https://improvarchive.org/games/crabtrees-conundrum
The Improv Archive. "Crabtrees Conundrum." The Improv Archive, 2026. https://improvarchive.org/games/crabtrees-conundrum.
The Improv Archive. "Crabtrees Conundrum." The Improv Archive, 2026, https://improvarchive.org/games/crabtrees-conundrum. Accessed March 17, 2026.
The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.