Crime Endowments
Crime Endowments is a short-form guessing game in which one player must determine a secret crime, weapon, and location through clues embedded in the other players' behavior. The endowed players know the secret combination and weave references to the crime, weapon, and location into natural-seeming conversation and action, while the guesser asks questions and observes their behavior to deduce the combination.
Structure
Setup
The audience provides three elements: a crime (e.g., counterfeiting, jaywalking, arson), a weapon or instrument (e.g., a spatula, a baguette, a theremin), and a location (e.g., a lighthouse, a laundromat, a museum gift shop). One player is sent out of earshot. The remaining players are given all three elements.
The Scene
The guesser returns and a scene is established based on a neutral suggestion. The endowed players incorporate references to the crime, weapon, and location into the scene through dialogue, physical business, and character behavior -- all rendered naturally enough that the guesser cannot identify the references immediately.
Guessing
The guesser observes and participates in the scene, asking questions or making scene moves that attempt to surface the hidden elements. At any point the guesser may call out a guess for any of the three elements. Correct guesses are confirmed by the host; incorrect ones are not acknowledged. The game continues until all three are correctly identified or time is called.
Conclusion
The host reveals any unguessed elements and opens a brief discussion of how the clues were embedded.
How to Teach It
Objectives
Crime Endowments trains endowment (embedding specific information into scene behavior), active observation, and the ability to sustain scene logic while carrying a hidden structural task. For the guesser, it trains active listening and pattern recognition.
How to Explain It
"You know the crime, weapon, and location. Your job is to put all three into the scene in ways that feel natural -- not forced, not obvious. The scene isn't about the crime. The scene has the crime in it. Make it fit."
Common Pitfalls
Endowed players frequently embed clues too obviously: holding the weapon object up prominently, speaking the location name directly. The exercise is stronger when clues require active attention to notice. A second pitfall is the guesser who becomes passive and observational rather than actively participating in and driving the scene, which reduces the energy available to both performers and audience.
How to Perform It
Audience Intro
"We need a crime, a weapon, and a location. [Guesser] is going to leave the room and the rest of our cast will hide all three of those in a scene. [Guesser's] job: figure out all three."
Cast Size
One guesser. Two to four endowed performers. Host manages the game from outside.
Staging
Standard scene space. The guesser may move through the scene space freely.
Pacing
The game's tension comes from the delay between the clue being planted and the guesser identifying it. Endowed performers should embed clues at varying depths: some obvious once noticed, some very subtle. The host can accelerate the game if the guesser is stuck by asking the endowed players to increase the clarity of their clues.
Wrap Logic
Wrap when all three elements are identified or after a time limit (typically five to eight minutes).
Worth Reading
See all books →
Group Improvisation
The Manual of Ensemble Improv Games
Peter Campbell Gwinn; Charna Halpern

Theater Games for Rehearsal
Viola Spolin

Business Improv
Experiential Learning Exercises to Train Employees
Val Gee

Pirate Robot Ninja
An Improv Fable
Billy Merritt; Will Hines

Improvisation for the Theater
A Handbook of Teaching and Directing Techniques
Viola Spolin

Improv Ideas
A Book of Games and Lists
Mary Ann Kelley; Justine Jones
Related Games
Murder Endowment
Murder Endowment is a short-form guessing game in which one player must determine the method, location, and motive of a fictional murder based on clues provided by the other performers. The endowed players act out increasingly obvious hints while maintaining the reality of their scene. The game generates comedy from the guesser's struggle to decode the clues.
Occupation Endowment
Occupation Endowment is a short-form guessing game in which one player must deduce their secretly assigned profession based on clues embedded in the behavior and dialogue of their scene partners. The endowing players treat the guesser as though the occupation is obvious, creating comedy from the gap between certainty and confusion. The game rewards subtle clue-giving and sharp deductive instincts.
What’s Going On?
What's Going On? is a guessing game in which one performer must deduce the situation, location, or event they have been placed in based on the behavior of the other characters. The endowing players act as though the circumstances are obvious while the guesser pieces together the clues. The game rewards both clear physical communication and sharp observational skills.
Detective
Detective is a guessing game in which one player takes the role of an investigator while the remaining performers hold secret information about a crime, event, or scenario. The detective pieces together the story through questioning, observation, and deduction while the other performers communicate information indirectly through behavior, dialogue, and scene work rather than stating the answer directly. The game trains deductive reasoning, indirect communication, and the ability to convey information through subtext and physicality. Detective rewards both the guessing player's analytical skill and the ensemble's ability to provide clear, playable clues without giving the answer away.
Black Magic
Black Magic is a guessing game in which two players appear to share a psychic connection. One player leaves the room while the group selects an object, then returns and identifies it as a partner points to various items. The secret method involves a pre-arranged signal. The game demonstrates how coded communication and showmanship create the illusion of mind reading.
Superhero Endowment
Superhero Endowment is a guessing game in which one performer must figure out their secretly assigned superpower based on how the other characters react to and interact with them. The endowed players treat the power as common knowledge while the guesser pieces together the clues. The game generates comedy from the guesser's attempts to test and confirm their developing theory.
How to Reference This Page
The Improv Archive. (2026). Crime Endowments. Retrieved March 17, 2026, from https://improvarchive.org/games/crime-endowments
The Improv Archive. "Crime Endowments." The Improv Archive, 2026. https://improvarchive.org/games/crime-endowments.
The Improv Archive. "Crime Endowments." The Improv Archive, 2026, https://improvarchive.org/games/crime-endowments. Accessed March 17, 2026.
The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.