Dubbing is a performance game in which one performer provides the physical actions for a character while a separate performer supplies that character's voice from offstage or from behind. The deliberate separation of voice and body creates inherent comedy as the two performers attempt to synchronize, producing a character that appears to have a mind of its own. Dubbing trains complementary skills: the body performer must generate clear, readable physical actions, while the voice performer must interpret and justify those movements through dialogue. The game appears across many short-form formats and is one of the most audience-accessible improv games due to its immediately visible comic mechanism.

Structure

Two performers partner to play a single character. One performer (the body) stands in the scene and performs all physical actions, gestures, and facial expressions. The other performer (the voice) stands to the side, behind, or offstage and speaks all dialogue for that character.

A second character, played normally by a single performer, initiates a scene with the dubbed character. The scene proceeds with the body performer reacting physically and the voice performer providing dialogue that attempts to match the physical performance.

The comedy emerges from the inevitable mismatches. The body performer reaches for an object, and the voice performer must justify the reach. The voice performer initiates an emotional outburst, and the body performer must physicalize it. Each performer must watch and listen to their partner while simultaneously creating their own contribution.

The game escalates as the scene develops and the physical and vocal demands increase. A body performer who begins eating must be supported by the voice performer through dialogue delivered with a full mouth. A voice performer who starts crying must be matched by the body performer with physical tears.

The scene concludes with a blackout. Some versions feature multiple dubbed characters, doubling the synchronization challenges.

How to Teach It

How to Explain It

"Two performers will move. Two performers will voice them. Movement and voice are separate: you are dubbing a scene like a foreign film. Movers, commit to specific physical action. Dubbers, give them a voice that fits."

Begin by having pairs practice simple activities (ordering coffee, introducing themselves) before adding the complexity of a full scene. The foundational skill is the body-voice feedback loop: each performer must continuously adjust to the other's choices.

Coach the body performer to slow down. Rapid, small gestures give the voice performer nothing to work with. Large, sustained physical choices provide clear targets for vocal justification.

Coach the voice performer to commit to whatever the body does, no matter how unexpected. If the body performer suddenly lies on the floor, the voice performer should justify it immediately rather than waiting for the body to return to a standing position.

A common failure mode is both performers trying to lead. When the body performer generates independent physical ideas while the voice performer drives independent dialogue, the character fractures. Coach for mutual responsiveness: one performer leads, the other follows, and they trade the lead organically.

For advanced groups, try reverse dubbing: one performer provides the voice while a different performer must provide appropriate physical actions to match.

How to Perform It

The body performer must prioritize clarity. Every physical action should be large, deliberate, and readable from the audience's perspective. Ambiguous gestures force the voice performer to guess, producing confusion rather than comedy.

The voice performer must react to the physical performance rather than driving the scene independently. Dialogue that ignores what the body is doing breaks the game's central conceit. The strongest voice performers watch the body performer continuously and adjust their delivery in real time.

The non-dubbed scene partner has a critical role: providing the dubbed character with reasons to speak and act. Questions, provocations, and physical interactions give both the body and voice performers material to respond to.

Mouth movement creates a specific challenge. When the body performer speaks (moving lips without sound), the voice performer must match the timing. When the body performer's mouth is closed, the voice performer should pause. This synchronization, even when imperfect, sells the illusion.

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Related Games

Dubbed Movie

Dubbed Movie is a scene game in which one set of performers provides the physical action while a separate group supplies all voices from offstage or from the side. The disconnect between bodies and voices generates comedy through mismatched timing, unexpected interpretations, and the challenge of physical performers having to commit fully to words they cannot predict. The game trains both physical storytelling and vocal responsiveness.

Understudy

Understudy is a scene game in which performers replace one another mid-scene and must instantly continue as the character just vacated, adopting their voice, physicality, and emotional state. The replacing performer must observe closely while waiting and commit to a specific replication rather than a generic impression. The game trains character observation, physical specificity, and the ability to enter mid-scene without disrupting its reality.

Little Voice

Little Voice is a scene game in which one performer provides a running internal monologue for another performer's character, speaking the private thoughts aloud while the character plays the scene with a different outward presentation. The technique adds psychological depth by externalizing what the character would never say. The gap between the inner voice and the outer behavior creates comedy, dramatic irony, and character complexity. The game trains performers to play with subtext and demonstrates how much scene work depends on the difference between what characters think and what they reveal.

Alter Ego

Alter Ego is a short-form scene game in which each main character has a second performer standing directly behind them who voices the character's inner thoughts. Two players perform a scene with dialogue and action while their respective alter egos narrate the unspoken subtext: desires, fears, judgments, and contradictions that the characters would never say aloud. The contrast between what a character says publicly and what they actually think generates natural comedy and dramatic irony. The game highlights the role of subtext in scene work and rewards performers who create clear, exploitable gaps between surface behavior and true feelings. Alter Ego appears across multiple improv traditions and is documented in Andy Goldberg's Improv Comedy among other sources.

Bidirectional Satellite TV

Bidirectional Satellite TV is a dubbing game in which two pairs of performers are placed in separate areas, each watching the other on an imaginary screen. One pair provides the physical action while the other provides the voices, and they switch roles back and forth. The disconnection between bodies and voices generates comedy through mismatched timing and interpretation.

How to Reference This Page

APA

The Improv Archive. (2026). Dubbing. Retrieved September 28, 2026, from https://improvarchive.org/games/dubbing

Chicago

The Improv Archive. "Dubbing." The Improv Archive, 2026. https://improvarchive.org/games/dubbing.

MLA

The Improv Archive. "Dubbing." The Improv Archive, 2026, https://improvarchive.org/games/dubbing. Accessed September 28, 2026.

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