Clingy Penguin

Clingy Penguin is a physical warm-up in which one player waddling in penguin style tries to attach themselves to another player, who must escape without breaking their own penguin walk. The absurd physical constraint makes flight and pursuit equally comic, releasing physical inhibition while building spatial awareness and commitment to an unlikely form.

Structure

Setup

Players spread across the room and adopt the penguin walk: upright posture, arms pressed against their sides, taking short shuffled steps. One player is designated the Clingy Penguin.

The Chase

The Clingy Penguin's goal is to waddle alongside another player and attach at the elbow, gently pressing their arm against the other player's arm. The other players must escape before contact is made, but only by penguin-walking. Running, large steps, and breaking posture are out of bounds.

Transfer

Once a player is successfully attached, they become the new Clingy Penguin and the original joins the general waddle. The exercise runs for five to ten minutes with multiple transfers.

Conclusion

The coach calls the exercise when physical energy is sufficiently raised or when the group has fully committed to the physical constraint.

How to Teach It

Objectives

Clingy Penguin targets physical commitment, spatial awareness, and the release of physical inhibition through absurdity. The exercise is a gateway warm-up: the ridiculous constraint gives players permission to move freely because they are too busy being penguins to be self-conscious.

How to Explain It

"Penguin walk: arms down, short steps, fully committed. One of us is the Clingy Penguin -- that person wants to attach their arm to yours by waddling up next to you. Your job is to escape, but only by waddling. No running. Stay in your penguin the whole time."

Scaffolding

Demonstrate the penguin walk clearly before beginning, and demonstrate the "attach" gesture so players understand what contact means. With groups new to physical work, the coach can be the first Clingy Penguin to model the energy level.

Common Sidocoaching

  • "Stay in the penguin walk."
  • "Full penguin, even when you're escaping."
  • "The fun is in the form, not the outcome."

Common Pitfalls

Players break posture to escape, which both defeats the physical objective and turns the exercise into competitive chasing rather than absurdist play. The comedy and the learning both come from full physical commitment to the constraint. Keep energy light and playful rather than strategic; the moment a player starts actually trying to win, the exercise loses its warmth.

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Related Exercises

Penguin Chairs

Penguin Chairs is a physical warm-up game in which players waddle between chairs in a penguin-like fashion, competing to claim a seat when the music stops or a signal is given. The silly physical constraint lowers inhibition and generates laughter. The exercise serves as an icebreaker that gets players moving and laughing together quickly.

Back Dancing

Back Dancing is a physical warm-up in which two players stand back to back and move together, each responding to the pressure and rhythm of the other's body. Without visual cues, players must rely on physical sensitivity to stay connected. The exercise builds nonverbal communication and physical trust.

Honkasaurus Rex

Honkasaurus Rex is an energetic warm-up exercise in which players adopt the persona of a loud, honking dinosaur and move through the space interacting with each other through dinosaur sounds and physicality. The exercise releases inhibition through committed absurdity, builds group energy, and establishes a norm of full physical and vocal participation at the start of a session.

Slappy Face

Slappy Face is a physical warm-up game in which players gently tap their own faces and bodies to wake up their physical awareness, often followed by partner exercises involving light, controlled contact. The exercise raises tactile sensitivity and alertness. It is a quick way to bring performers into their bodies at the start of a session.

Silly Stinky Sexy

Silly Stinky Sexy is a warm-up exercise in which players walk around the space and a facilitator calls out one of the three adjectives, prompting everyone to immediately adopt the physicality, voice, and attitude of that quality. The rapid shifting between modes loosens inhibition and expands physical range. The exercise is particularly effective at breaking through self-consciousness.

Everybody Touch Someone Who...

Everybody Touch Someone Who... is a physical warm-up exercise in which a caller names a characteristic or experience and all participants who match it must immediately move to touch at least one other person who also matches. The resulting movement creates visible social maps of the group -- who shares which experiences -- while generating physical energy and a sense of collective discovery through quick, full-body engagement.

How to Reference This Page

APA

The Improv Archive. (2026). Clingy Penguin. Retrieved March 17, 2026, from https://improvarchive.org/exercises/clingy-penguin

Chicago

The Improv Archive. "Clingy Penguin." The Improv Archive, 2026. https://improvarchive.org/exercises/clingy-penguin.

MLA

The Improv Archive. "Clingy Penguin." The Improv Archive, 2026, https://improvarchive.org/exercises/clingy-penguin. Accessed March 17, 2026.

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