Questions Only
Questions Only is a scene game in which performers must communicate exclusively through questions. Any player who makes a declarative statement, hesitates, or repeats a question pattern is replaced by another performer. The game has roots in Keith Johnstone's TheatreSports and was popularized by Whose Line Is It Anyway. It trains quick thinking and the ability to advance scenes without statements.
Variations
Known variants of Questions Only with distinct rules or structure.
Only Questions
Only Questions is a scene game in which performers must communicate exclusively through questions. Any player who makes a statement, hesitates too long, or repeats a question structure is replaced. The game was popularized by Whose Line Is It Anyway and has roots in Keith Johnstone's TheatreSports. It trains quick thinking and the ability to advance a scene without declarative dialogue.
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Related Games
Only Questions
Only Questions is a scene game in which performers must communicate exclusively through questions. Any player who makes a statement, hesitates too long, or repeats a question structure is replaced. The game was popularized by Whose Line Is It Anyway and has roots in Keith Johnstone's TheatreSports. It trains quick thinking and the ability to advance a scene without declarative dialogue.
Reverse Trivial Pursuit
Reverse Trivial Pursuit is a game in which performers are given the answer and must improvise a plausible question that fits. The challenge increases as the answers become more obscure or specific. The game rewards quick wit, confident delivery, and the ability to frame any statement as a logical response to an unlikely query.
Two-Headed Professor
Two-Headed Professor is a game in which two performers speak simultaneously, one word at a time, to answer audience questions as a single expert. The challenge of forming coherent sentences in tandem demands extreme listening and mutual surrender. The game rewards the ability to follow rather than lead and produces comedy from the unexpected word choices that emerge.
Switch Gibberish
Switch Gibberish is a scene game in which performers alternate between speaking coherent dialogue and gibberish on command. Scene partners must maintain the scene's emotional arc and narrative logic regardless of which mode they are in. The game demonstrates how much communication happens through tone and physicality independent of words.
Non Sequitor
Non Sequitur is a scene game in which performers deliberately respond to each other with statements that have no logical connection to what was just said. Despite the apparent randomness, players must commit to each line with full emotional conviction. The game reveals how much meaning an audience will project onto confident performance and trains players to trust the unexpected.
Mystery Word
Mystery Word is a short-form game in which performers play a scene while one performer -- unbeknownst to the others -- has been given a specific secret word that they must work into the dialogue naturally and without drawing attention to it. The rest of the performers and audience try to identify when the mystery word has been successfully used, creating a dual layer of engagement: the scene itself and the detective puzzle of watching for the hidden word.
How to Reference This Page
The Improv Archive. (2026). Questions Only. Retrieved March 17, 2026, from https://improvarchive.org/games/questions-only
The Improv Archive. "Questions Only." The Improv Archive, 2026. https://improvarchive.org/games/questions-only.
The Improv Archive. "Questions Only." The Improv Archive, 2026, https://improvarchive.org/games/questions-only. Accessed March 17, 2026.
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