And Then

And Then is a storytelling exercise in which each contribution to a group story must begin with the phrase "and then." The connective phrase enforces forward momentum and prevents storytellers from stalling or backtracking. The exercise trains narrative drive and the habit of advancing rather than circling.

Structure

Setup

  • Players stand in a circle or sit in a group.
  • A story is told collaboratively, with each player adding to it.
  • Each contribution must begin with the phrase "and then."

The Constraint

  • "And then" is a forward-moving connective: it continues the story rather than backtracking, expanding, or digressing.
  • Players cannot begin with "but," "however," "meanwhile," or anything that implies a reversal or complication without advancement.
  • Each "and then" must add a new event or action: something that happens next.

What the Phrase Does

  • It enforces narrative drive. A story that must always say "and then" cannot stall.
  • It prevents performers from returning to previous events or adding backstory.
  • It creates a cumulative chain of events that moves from beginning toward ending.

Story Shape

  • The story should build toward some form of resolution.
  • The facilitator can end the exercise by calling "The end" when the story has reached a natural conclusion.

Variations

  • Players alternate "and then" stories with "yes, and" stories to explore the difference in scene texture.
  • A director calls "and then" when the story stalls, prompting the current speaker to advance.

How to Teach It

How to Explain It

"'And then.' Every time. Your job is to move the story forward. Not explain it. Not go back to what happened before. Tell us what happened next. 'And then' is the only thing you need. Start with it."

Common Notes

  • The constraint reveals which performers habitually stall stories in favor of elaboration or digression.
  • Players who struggle to follow the "and then" rule after being coached are providing valuable information about their relationship to narrative advancement.
  • Stories made entirely of "and then" become very fast-moving; the exercise may need a facilitator to call an ending before the story runs away with itself.

Common Pitfalls

  • Players say "and then" but continue from the same moment rather than advancing. The phrase must introduce a new event.
  • The story becomes a list of disconnected events with no cumulative shape because every "and then" introduces something unrelated to what came before.
  • Players resist the constraint and import connective phrases that imply reversal or elaboration.

Worth Reading

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Related Exercises

Advancing and Expanding

Advancing and Expanding is a scene technique exercise in which players practice the dual skills of moving a narrative forward and deepening the current moment. A caller instructs performers to either advance the plot or expand on the present beat with more detail and emotion. The exercise builds the storytelling instinct for when to push forward and when to linger.

Automatic Storytelling

Automatic Storytelling is an exercise in which a player tells a story as rapidly as possible, following the first narrative impulse that arises without planning or editing. The technique bypasses the conscious mind's desire to control and produces raw, surprising material. It trains the instinct to trust one's first offer.

Story String

Story String is a collaborative storytelling exercise in which each performer adds a sentence or beat to an evolving narrative, building on the previous contribution while advancing the plot. The exercise trains narrative listening and the discipline of serving the emerging story rather than redirecting it toward a personal idea.

Ace

Ace (Advance, Color, Emotion) is a storytelling exercise in which one player narrates while a caller directs them to advance the plot, add descriptive color, or express emotion. The commands train improvisers to balance narrative momentum with sensory detail and emotional depth. It develops well-rounded storytelling instincts that translate directly to scene work.

Alphabet Soup

Alphabet Soup is a verbal exercise in which players contribute to a group story or conversation while each player's contribution must contain a word beginning with the next letter of the alphabet. The game builds verbal flexibility and listening within a shared narrative frame.

Story Spine

Story Spine is a narrative exercise that uses a sequential template of sentence prompts to build a complete story: "Once upon a time... Every day... Until one day... Because of that... Because of that... Until finally... And ever since then..." The template teaches the fundamental architecture of story , establishing world, routine, disruption, consequence, and resolution , in a form accessible to performers at any level. Invented by **Kenn Adams**, the Story Spine has become one of the most widely used narrative tools in improv pedagogy and applied improvisation training.

How to Reference This Page

APA

The Improv Archive. (2026). And Then. Retrieved March 17, 2026, from https://improvarchive.org/exercises/and-then

Chicago

The Improv Archive. "And Then." The Improv Archive, 2026. https://improvarchive.org/exercises/and-then.

MLA

The Improv Archive. "And Then." The Improv Archive, 2026, https://improvarchive.org/exercises/and-then. Accessed March 17, 2026.

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