Anyone Who

Anyone Who is a high-energy chair-based warm-up exercise in which players sit in a circle with one fewer seat than participants. The person left standing moves to the center and calls out a statement beginning with "Anyone who..." followed by a trait, experience, or preference. Everyone to whom the statement applies must leave their seat and find a new one, while the caller also scrambles for a seat. The last player left standing becomes the new caller. The exercise energizes the room, breaks down social barriers, and reveals shared experiences across the group. It functions as both a physical warm-up and a group-bonding exercise, making it particularly effective at the start of rehearsals, workshops, and applied improv sessions where participants may not know each other well.

Structure

Setup

Players arrange chairs in a circle, removing one chair so there is one fewer seat than participants. All players sit down except one, who stands in the center.

Progression

The standing player calls out a statement beginning with "Anyone who..." and completes it with a characteristic, experience, or preference. Examples include "Anyone who has a pet," "Anyone who has traveled outside the country," or "Anyone who ate breakfast today." Every seated player to whom the statement applies must stand and move to a different chair. The caller also attempts to claim a seat. Players cannot return to the seat they just left or move to an immediately adjacent seat.

The last player without a seat moves to the center and makes the next call. The exercise continues for a set number of rounds or until the facilitator determines the group has reached the desired energy level.

Conclusion

The facilitator ends the exercise on a high-energy round and transitions directly into the next activity while the room's momentum is still elevated. There is no winner or loser. The goal is activation and connection, not competition.

How to Teach It

Objectives

The exercise trains listening, physical commitment, and rapid self-disclosure. Players must process the caller's statement, assess whether it applies to them, and act immediately. The constraint of a missing chair forces full physical engagement rather than cautious minimal movement.

How to Explain It

"We're going to play a game called Anyone Who. Everyone sit in a circle. I'm removing one chair, so one person will be standing in the middle. That person calls out a statement starting with 'Anyone who...' and finishes it with something true about themselves. If it's also true for you, you have to get up and find a new seat. The person in the middle is also trying to grab a seat. Whoever is left standing goes next. You can't sit back down in your own chair or move to the chair right next to you. Let's go."

Scaffolding

With beginners, model the first two rounds from the center before handing it off. Demonstrate both a broad call that moves most of the group and a specific call that moves only a few players, so the group understands the range of what works.

With experienced players, set the expectation before the exercise begins: callers should move from easy universal calls toward more specific or personal ones as the exercise builds momentum.

Common Notes

Coach callers to vary between universal statements and specific ones. Universal calls create chaotic, high-energy scrambles. Specific calls create moments of discovery as the group learns what it has in common.

Watch for players who avoid making eye contact during scrambles or who consistently grab the nearest open chair rather than crossing the circle. The exercise works best when players commit to full physical movement through the space.

A common drift is callers defaulting to safe, surface-level statements throughout the exercise. After the first few rounds, invite callers to take small risks with more personal or specific calls. The exercise becomes richer when players share something real.

Common Pitfalls

Players often hesitate before moving, waiting to see if others are getting up. Coach for immediate response: if it is true, move.

Groups with mixed physical abilities need a safety note before the exercise begins. Collisions are common in enthusiastic groups. Padding chairs away from walls and using a larger circle reduces impact risk.

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Related Exercises

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Everybody Touch Someone Who... is a physical warm-up exercise in which a caller names a characteristic or experience and all participants who match it must immediately move to touch at least one other person who also matches. The resulting movement creates visible social maps of the group -- who shares which experiences -- while generating physical energy and a sense of collective discovery through quick, full-body engagement.

You

You is a circle exercise in which players point at another person and say "you," passing focus around the group with clear eye contact and decisive gestures. The exercise trains the habit of making specific, committed choices about who receives an offer. It builds directness and the ability to give and receive attention cleanly.

Barney

Barney is an energy and movement warm-up exercise in which players adopt an exaggerated, lumbering physical character and interact with the group through simple, playful commands. The exercise asks participants to embody a large, slow, friendly creature (often described as a dinosaur or monster) and move through the space with maximum physical commitment and minimum self-consciousness. The inherent silliness of the character lowers inhibitions quickly, making Barney effective as an early warm-up for groups that are new to physical work or uncomfortable with large physical choices. The exercise builds comfort with exaggerated movement, vocal projection, and the willingness to look ridiculous in front of others, all foundational skills for improv performance.

Whoosh

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Come over Here If…

Come Over Here If... is a warm-up in which one player calls out a personal characteristic, experience, or quality, and anyone who shares it crosses to the other side of the room. The exercise reveals commonality within a group, builds ensemble trust, and establishes a norm of personal disclosure at the start of a session.

Positive Chair Exercise

Positive Chair Exercise is a supportive exercise in which each player sits in a designated chair while the rest of the group offers genuine compliments, affirmations, and positive observations about them. The exercise builds ensemble trust, reinforces a culture of support, and gives performers practice receiving praise without deflection.

How to Reference This Page

APA

The Improv Archive. (2026). Anyone Who. Retrieved September 29, 2026, from https://improvarchive.org/exercises/anyone-who

Chicago

The Improv Archive. "Anyone Who." The Improv Archive, 2026. https://improvarchive.org/exercises/anyone-who.

MLA

The Improv Archive. "Anyone Who." The Improv Archive, 2026, https://improvarchive.org/exercises/anyone-who. Accessed September 29, 2026.

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