Yes Point Walk
Groups stand in a circle; one person points at another who must say 'Yes' before the pointer walks to take their spot. The pointed-at person must then find someone new to point at.
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Related Exercises
Pass Yes
Pass Yes is a circle warm-up in which players attempt to say the word "yes" at the exact same moment as a partner. One player turns to a neighbor and both try to speak simultaneously, then the receiving player turns to the next person and repeats the process. The exercise trains listening, eye contact, and the willingness to synchronize with another person rather than lead or follow.
Name 6 Circle
Name Six Circle is a name-learning exercise in which a group stands in a circle and passes names around in a structured sequence, with each pass requiring the sender to make eye contact, say the recipient's name clearly, and receive acknowledgment before the name travels on. The exercise builds name retention and attentiveness to others in the group.
Sign Pass
Sign Pass is a circle game in which participants pass focus and energy around the group through agreed-upon physical gestures and vocal sounds. Each gesture directs the flow to a specific person, requiring all players to maintain constant awareness of where the focus is traveling.
Walking by Numbers
Walking by Numbers is an ensemble movement exercise in which participants fill the space according to a number called by the facilitator, with that number representing the quantity of people who should be in motion at any given moment, training peripheral awareness, group negotiation, and simultaneous shared attention.
Circle of Awesome
Circle of Awesome is an affirmation exercise in which one player stands in the center of a circle while the group showers them with enthusiastic praise and encouragement. The exercise builds a supportive ensemble culture and helps performers overcome the fear of being watched. It establishes that the group has each member's back.
Check-In
Group sits or stands in a circle and each person speaks briefly about how they are arriving. No interruptions. Can be enhanced with imaginary catch between speakers.
The Lineage
Explore the schools and structures that influenced or evolved from Yes Point Walk.
Brain Disruption (Montgomery & Montgomery)
How to Reference This Page
The Improv Archive. (2026). Yes Point Walk. Retrieved September 28, 2026, from https://improvarchive.org/exercises/yes-point-walk
The Improv Archive. "Yes Point Walk." The Improv Archive, 2026. https://improvarchive.org/exercises/yes-point-walk.
The Improv Archive. "Yes Point Walk." The Improv Archive, 2026, https://improvarchive.org/exercises/yes-point-walk. Accessed September 28, 2026.
The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.