He Said She Said
He Said She Said is a scene game in which every line of dialogue must be preceded by a third-person narration of how it was said, such as "he said nervously" or "she whispered angrily." The narrative tags add a literary dimension to the scene and create opportunities for comic contrast between the tag and the delivery.
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He Said While She
He Said While She (also called Two-Headed Expert or Narration Game) is a scene game in which narration and action interweave: one performer narrates what a character says while the other physically performs and voices the character's actions. The split between narrator and performer creates a dual-track reality in which the narration and the physical performance can align, diverge, or generate irony through contrast. The game rewards physical specificity and the narrator's ability to use the performer's choices.
Narrator
Narrator is a short-form game in which one performer serves as an omniscient narrator who describes and directs the action while other players act out whatever is narrated. The performers must physicalize the narrator's words instantly, even when the descriptions become absurd, contradictory, or physically challenging. The game generates comedy from the tension between what is narrated and what the performers can actually do, and from the narrator's power to control the scene's reality with a single sentence. The game rewards quick physical commitment from the actors and creative, descriptive language from the narrator.
Id
Id is a scene game in which a performer's unfiltered subconscious desires are voiced by a second player, creating a running commentary of primal wants beneath the surface dialogue. The tension between polite conversation and raw impulse generates comedy and dramatic irony. The game highlights the gap between social behavior and inner life.
Glamour Story
Glamour Story is a storytelling game in which performers narrate and act out a story with exaggerated elegance, sophistication, or dramatic flair. The heightened style transforms mundane content into something theatrical and entertaining. The game builds confidence in bold delivery and trains the ability to elevate any material through commitment to tone.
How We Met
How We Met is a scene game in which two characters tell the story of how they first met, often contradicting each other or revealing conflicting versions of events. The game builds relationship history in real time and creates comedy through competing narratives. It rewards strong character choices and attentive listening.
Rhymes
Rhymes is a short-form game in which performers must end every line of dialogue with a word that rhymes with the previous line's final word. Players advance a scene while satisfying this linguistic constraint, creating comic pressure through the constant risk of hesitation or failure. The game rewards broad vocabulary, quick verbal recall, and the ability to keep a scene moving while navigating a demanding formal structure.
How to Reference This Page
The Improv Archive. (2026). He Said She Said. Retrieved October 15, 2026, from https://improvarchive.org/games/he-said-she-said
The Improv Archive. "He Said She Said." The Improv Archive, 2026. https://improvarchive.org/games/he-said-she-said.
The Improv Archive. "He Said She Said." The Improv Archive, 2026, https://improvarchive.org/games/he-said-she-said. Accessed October 15, 2026.
The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.